#081: Mochikoro-Like Loop

I’ve been experimenting with some new [Shading Genre]-Like Loop rulesets and found this one quite intriguing. It’s probably too restrictive to make a ton of varied puzzles with, but figuring out all of those restrictions in the first place makes for an interesting puzzle on its own, exhibited here with surprisingly low clue density.

Rules: Draw a non-intersecting loop through the centres of some empty cells. Every orthogonally connected area of cells not visited by the loop must be rectangular. The unvisited rectangles must all be connected diagonally. Each unvisited rectangle contains at most one clue, which represents the size of the area.